{"id": "card_floor_logistics", "kind": "note", "title": "Logistics — moving things at least cost", "body": "Getting goods from here to there at least cost: shortest paths, scheduling, inventory, the travelling salesman. The optimization arithmetic is already sealed on the logistics stick; this floor places it, resting on economics (cost and scarcity), computer science (the algorithms and the NP-hardness of routing) and game theory (competition and cooperation). No new stick (tools/seed_logistics.py).", "source": {"label": "Narrow Highway — logistics", "url": "", "authority_tier": "engine_derived", "ref": "stick_logistics_the_optimization_core_verified_and_sealed"}, "shelf": "codex", "box": "logistics", "bands": ["floor", "logistics", "one map"], "subject": "Logistics — moving things at least cost", "connections": [{"to_card_id": "card_logistics_flow", "relationship": "has_part", "evidence": "a pillar (Flow - shortest paths and schedules)"}, {"to_card_id": "card_logistics_hardness", "relationship": "has_part", "evidence": "a pillar (Hardness - routing is NP)"}, {"to_card_id": "card_logistics_strategy", "relationship": "has_part", "evidence": "a pillar (Strategy - competition and cooperation)"}, {"to_card_id": "card_k_floor_of_discovery", "relationship": "part_of", "evidence": "moving things at least cost on the one map, rooted in the Floor of Discovery"}], "author": "engine", "created_at": 0.0, "updated_at": 0.0, "visibility": "public", "lifecycle_stage": "public", "volatility": "permanent", "surface": "secular", "generated": false, "call": "codex.logistics", "facets": {"subject": ["floor", "one map"]}, "presentation": {"glyph": "•", "kind_label": "logistics", "by": "Narrow Highway — logistics", "authority": "engine_derived", "posted": "", "standing": ""}, "neighbors": [{"id": "card_logistics_flow", "title": "Flow - shortest paths and schedules", "relationship": "has part", "why": "a pillar (Flow - shortest paths and schedules)", "href": "/card/card_logistics_flow", "resolved": true}, {"id": "card_logistics_hardness", "title": "Hardness - routing is NP", "relationship": "has part", "why": "a pillar (Hardness - routing is NP)", "href": "/card/card_logistics_hardness", "resolved": true}, {"id": "card_logistics_strategy", "title": "Strategy - competition and cooperation", "relationship": "has part", "why": "a pillar (Strategy - competition and cooperation)", "href": "/card/card_logistics_strategy", "resolved": true}, {"id": "card_k_floor_of_discovery", "title": "The Floor of Discovery — one floor, and by its design the fear of God", "relationship": "part of", "why": "moving things at least cost on the one map, rooted in the Floor of Discovery", "href": "/card/card_k_floor_of_discovery", "resolved": true}], "house": {"door": "FIND", "kind": "card", "trail": "connections", "seal": "/card/card_floor_logistics", "next_step": {"do": "follow a connection: what this card rests on, and what rests on it", "door": "FIND", "tool": "card_connections", "params": {"id": "card_floor_logistics"}}, "ends": "a verdict or a card · the trail · a seal · one next step"}}