The Pressure Architecture — Opening Weapons
Calf kick — disrupts stance and mobility before attachment. 1–2 — occupies vision, forces posture reactions. Teep — interrupts rhythm and balance. Feints are level changes. Be a threat and force reactions. Opening weapons do not need to land cleanly. Their function is structural disruption — create the entry. The calf kick removes mobility. The 1-2 creates a reaction to exploit. The teep breaks rhythm. Use each to generate the next.
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